+ 9 Damage · + 1 Tech Debt
"It works on my machine and also in prod, apparently."
A roguelike deckbuilder set in the tech world of 2026 - where you work beside AI agents, ship code you didn't write, and discover that "just use Claude" is both a solution and a curse.
One company. The same fiscal year. Four ways to lose your mind.
It's an unnamed mid-stage tech company - three thousand people, twelve years old, profitable but quietly slowing, mid-pivot to an "AI-native" posture nobody can quite define. Every roadmap deck has an AI section. Every team is told to "leverage agents."
All four playable characters work here, at the same time. The Demanding PM you fight as an Engineer? That's the player in the PM campaign. The reorg that wrecks your quarter is a line item in the CEO's board deck. Claude, Cursor, agents, MCP servers - they aren't heroes or villains here. They're just the new furniture in an old office.
Most enemies have real hit points - shipping damage is shipping. But the run is won by filling the Promotion meter before the quarter ends, and the worst things on the calendar don't die at all. They resolve.
999 HP. You will not zero it. Ship four Deliverables and it stops - sliding quietly into someone else's sprint.
999 HP, zero interest in your damage. Reach Visibility 5 and they lose interest first - off to micromanage another team.
The final boss has real HP and three phases: Performance Summary → Tough Questions → Final Verdict. Win and you're promoted. Lose and you're PIP'd back a level.
Every card below is real - names, costs, numbers, flavor, straight from the deck you'll draft. The shortcuts genuinely work. The bill they leave behind is genuinely due.
sample hand · The Engineer - switch characters in "Four lives" below
+ 9 Damage · + 1 Tech Debt
"It works on my machine and also in prod, apparently."
Modify (cost -1) · + 1 Tech Debt
"Twenty minutes crafting the prompt. Output ships in ninety seconds."
+ 8 Damage · + 1 Tech Debt
"Looks plausible. Lands clean. Blast radius unknown."
- 5 Tech Debt · + Draw 1
"Spend a Tuesday on the boring problem. Future-you thanks present-you."
+ 4 AI Literacy · + 3 Credibility
"30 minutes. No agenda. They tell you what's actually going on."
Delegate 19 Dmg · + 1 Tech Debt
"They prompt. You squint. The PR ships. The tech debt is yours."
Delegate 8 Dmg · Delegate 8 Dmg
"Two tickets. Two engineers. Two Slack DMs. By lunch, both are running."
+ 5 AI Literacy · + 2 Org Standing
"Claude takes the notes. You handle the eye contact. The Report notices both."
+ Commit Milestone · + 1 Tech Debt
"Six bullets out of the chat window. The acceptance criteria are 90% there."
+ 3 Roadmap Credibility · + 1 Momentum
"Three coffees, two Notion docs, one all-hands shout-out. Then the slide."
+ 2 Delivery Velocity · + 1 Momentum
"Decline. 'No agenda, sorry.' Two hours back. Sofia notices."
+ Commit Milestone · + 2 Tech Debt · + 1 Context Rot
"Three OKRs, four prompts, eleven Notion docs, one regret. It scopes ambitiously."
+ 5 Vision Capital · + 2 Board Credibility · + Draw 1
"Eight pages. Three options. One recommendation. Markus reads it twice."
+ 3 Vision Capital · + 2 Visibility
"Demo runs live. Agent does the thing. Room claps. Eng messages Margaret afterwards."
+ 2 Runway · + 1 Burnout
"Forty-two open reqs on hold. Recruiting calls land in voicemail. Two months back."
+ 1 Momentum · + 1 Owed Favors
"The win goes out under Sofia's name in the all-hands. Yours is the one nobody had to say."
The same forces that carry a run can quietly end one. Read the room.
Each character isn't a reskin - it's a different win condition, a different deck, a different way the job breaks you. Start free with the Engineer.
Free base game
L3 Software Engineer → L7 Staff
"Some cards are craft. Some cards are 'Let Claude Ship It.' The only strategic question is when to lean on which."
The free base game. Climb from L3 to Staff by shipping features and dodging perf theater - deciding, every single turn, whether to write the code yourself or hand it to the agent. The shortcuts work. The Tech Debt and Context Rot they leave behind do not go away.
DLC · free first tier
L3 EM → L7 VP of Engineering
"You don't do the work anymore. You build the people who do - including yourself."
You stopped writing code. Now you manage three to five named reports - each with their own morale, skills, and AI literacy - and you delegate instead of attack. Your credibility is one health bar. Your team's headcount is the other. Let either hit zero and the run is over.
DLC · free first tier
L3 APM → L7 Director of Product
"You can't ship code. You can only align the room - and the room is never aligned."
There is no code to hide behind. Your health bar is Roadmap Credibility - every slip bleeds it, and the Quarterly Review fires when it runs dry. You work the room through six named cross-org partners - Lin in Engineering, Lukas in Sales, Henrik the Director - whose trust decides whether your plays land. You win by delivering the roadmap. Promotion is just a side effect.
DLC · free first year
Year 1 → Year 5: the Cap-Table Exit
"You're already at the top. The only direction left is 'still here.'"
Margaret's climb isn't vertical - each tier is one fiscal year. You don't get promoted; you survive the year, the Board renews your mandate, and the clock resets. Five years in, the cap table resolves into one of four graded endings - and "still here" turns out to be the most honest win there is.
Every character climbs with a companion: Bit for the Engineer, Tally for the EM, Cal for the PM, Quorum for the CEO. It reads the run in front of you, nudges before the misplay, and debriefs the loss without scheduling a meeting about it.
"Yes, the game about surviving AI at work ships with its own AI agent. It takes better standup notes than you do."
three compile. six are "directionally correct." review #4 before it reviews you.
heads. it shipped. i'm as surprised as you are. banking the momentum before prod notices.
performance summary first, tough questions after. lead with the migration, bury the incident. visibility 4, burnout 6. pace yourself.
Built portrait, one-handed, for the commute - not the desk. Each run nests like the calendar it's drawn from.
One combat, event, rest, or shop - a single meeting on the calendar map.
Four or five encounters across a weekly calendar, with forks: ship-heavy or politics-heavy?
Four sprints, then the boss. Finish on a coffee break; pick it up on the train home.
Perf Review, Quarterly Roadmap Review, or the Cap-Table Exit. Win → promoted. Lose → PIP'd back a level.
Tech Debt taxes your shortcuts; Context Rot rots your AI cards. The joke lives in the rules, not the flavor text.
Engineer, Manager, PM, CEO - same fiscal year, same building. An enemy in one game is the player in another.
Vibe Code, Spawn Agent, Prompt Engineer, and the infamous "Let Claude Ship It" - a coin flip between brilliance and a hallucinated bug.
You learn the game by playing your first Monday morning - not by tapping through a wall of coach marks.
25–40 minutes, portrait, one-handed. Designed for the moments between meetings, not in spite of them.
No login, no server, nothing to sign up for. Your runs live on your device. The AI companion is the one exception - it talks to LADDER's own relay, and only when you use it.






No ads, no energy timers, no gacha. The free game is a real game - not a trial dressed up as one.
Free to download & play.
Each a full, different game.
No. If you've sat in a standup, sighed at a roadmap, or watched a deadline slide, you already speak the language. The jokes land a little harder if you ship code for a living - but nothing in the game requires it.
No. The Engineer's first two levels are a complete, winnable roguelike - full card pools, real bosses, real runs. The in-app unlock extends the climb to L7; it doesn't paywall the part that's fun.
You don't kill the boss - you fill a meter. Enemies resolve the way work actually resolves: scope creep stops once you've shipped enough, the skip-level loses interest. And each of the four characters is a structurally different game, not a reskin - different win condition, different deck, different way the job breaks you.
No. LADDER is offline-first - no account, no login, no server. Your runs and progress live on your device. The AI companion is the one online feature: its replies come from LADDER's own relay, and the game never requires it.
No. It has a real off switch, and the full game is playable and winnable with it off. When it's on, it coaches - reads the board, flags the misplay, debriefs the loss - and every reply is metered in Cognits, with a daily trickle that keeps casual use free. Your chats never feed analytics, and it never plays for you.
It's making fun of the system, not you. Hype cycles, perf theater, metric cults - those are the targets. The people, and the AI furniture they work beside, are treated with affection. The game laughs with you, not at you.
A full run is one quarter - about 25–40 minutes. A single sprint is 8–12. You can play one encounter on a coffee break and resume the run later. It's built for portrait, one-handed play.
Download LADDER and play your first Monday morning. The Board meets in ninety days.
Free to download · No ads · No account required