Out now on iOS and Android - corporate roguelike deckbuilder

Climb the ladder.
Survive the org.

A roguelike deckbuilder set in the tech world of 2026 - where you work beside AI agents, ship code you didn't write, and discover that "just use Claude" is both a solution and a curse.

~/career $
Roguelike deckbuilder Short, resumable runs 4 playable characters Bit, the AI companion No ads · No gacha
The setting · FY2026

One company. The same fiscal year. Four ways to lose your mind.

It's an unnamed mid-stage tech company - three thousand people, twelve years old, profitable but quietly slowing, mid-pivot to an "AI-native" posture nobody can quite define. Every roadmap deck has an AI section. Every team is told to "leverage agents."

All four playable characters work here, at the same time. The Demanding PM you fight as an Engineer? That's the player in the PM campaign. The reorg that wrecks your quarter is a line item in the CEO's board deck. Claude, Cursor, agents, MCP servers - they aren't heroes or villains here. They're just the new furniture in an old office.

The core idea

Beat the boss if you like.
The meter is the job.

As the Engineer, damage is shipping and the run is won by filling the Promotion meter. Climb higher and that stops being true: over half the things on the calendar can't be killed at all, and as the PM or the CEO, none of them can. They resolve - or they don't.

Scope Creep

999 HP. You will not zero it. Ship four Deliverables and it stops - sliding quietly into someone else's sprint.

Skip-Level

999 HP, zero interest in your damage. Reach Visibility 5 and they lose interest first - off to micromanage another team.

L3 Perf Review

Every tier ends in a review that does have hit points, and three phases. Survive four of them and the last one is the L7 Founder One-on-One. Win and you're promoted. Lose and the tier starts over.

Receipts · actual gameplay

It's real. Here's a Tuesday.

Recorded straight from the game: the Engineer's terminal, mid-quarter. No mockups.

combat vs Spec Ghost · recorded in-game
The real companion drawer in-game: Bit answering a tactics question over live combat
Bit's drawer · mid-fight, the real thing
Theme is the mechanic

The satire is in the rules - not the flavor text.

Every card below is real - names, costs, numbers, flavor, straight from the deck you'll draft. The shortcuts genuinely work. The bill they leave behind is genuinely due.

Over 600 cards · over 380 enemies · over 230 events · over 170 relics. All of it authored. None of it procedurally generated.

sample hand · The Engineer - switch characters in "Four lives" below

1AI-Leveraged · L3-L6
Vibe Code

+ 9 Damage · + 1 Tech Debt

"It works on my machine and also in prod, apparently."

0AI-Leveraged · L3+
Prompt Engineer

Modify (cost -1) · + 1 Tech Debt

"Twenty minutes crafting the prompt. Output ships in ninety seconds."

0AI-Leveraged · L5+
Let Claude Ship It

+ 8 Damage · + 1 Tech Debt

"Looks plausible. Lands clean. Blast radius unknown."

1Deliverables · L5+
Pay Down Debt

- 5 Tech Debt · + Draw 1

"Spend a Tuesday on the boring problem. Future-you thanks present-you."

1Meetings · L3+
1:1 Check-in

+ 4 AI Literacy · + 3 Credibility

"30 minutes. No agenda. They tell you what's actually going on."

1AI-Leveraged · L3+
Vibe Code with Them

Delegate 19 Dmg · + 1 Tech Debt

"They prompt. You squint. The PR ships. The tech debt is yours."

1Deliverables · L4+
Delegate Two in Parallel

Delegate 8 Dmg ×2

"Two tickets. Two engineers. Two Slack DMs. By lunch, both are running."

1AI-Leveraged · L3+
Claude Drafts the 1:1

+ 5 AI Literacy · + 2 Org Standing

"Claude takes the notes. You handle the eye contact. The Report notices both."

1AI-Leveraged · L4+
Claude-Drafted Spec

+ Commit Milestone · + 1 Tech Debt

"Six bullets out of the chat window. The acceptance criteria are 90% there."

1Politics · L3+
Pre-Sell the Roadmap

+ 3 Roadmap Credibility · + 1 Momentum

"Three coffees, two Notion docs, one all-hands shout-out. Then the slide."

0Burnout · L3+
Cut the Meeting

+ 2 Delivery Velocity · + 1 Momentum

"Decline. 'No agenda, sorry.' Two hours back. Sofia notices."

2AI-Leveraged · L4+ · Rare
Agent-Generated Roadmap

+ Commit Milestone · + 2 Tech Debt · + 1 Context Rot

"Three OKRs, four prompts, eleven Notion docs, one regret. It scopes ambitiously."

3Politics · L3+ · Rare
Bold Strategy Memo

+ 5 Vision Capital · + 2 Board Credibility · + Draw 1

"Eight pages. Three options. One recommendation. Markus reads it twice."

2AI-Leveraged · L3+
Claude in the Keynote

+ 3 Vision Capital · + 2 Visibility

"Demo runs live. Agent does the thing. Room claps. Eng messages Margaret afterwards."

1Deliverables · L4+
Freeze Open Reqs

+ 2 Runway · + 1 Burnout

"Forty-two open reqs on hold. Recruiting calls land in voicemail. One month back."

1Optics · L3+
Credit to the Team

+ 1 Momentum · + 1 Owed Favors

"The win goes out under Sofia's name in the all-hands. Yours is the one nobody had to say."

The numbers that cut both ways.

The same forces that carry a run can quietly end one. Read the room.

Burnout
Stacks each time you push too hard. Enough of it and your own hand turns against you.
Momentum
Ship something good and the next thing comes easier. Lose the thread and it evaporates.
Visibility
Work nobody sees doesn't count. Get seen - but remember the skip-level is watching too.
Tech Debt
The price of every shortcut. The AI cards are fast - this is the invoice that follows.
Context Rot
Lean on the agent too long and it forgets what you're building. Your AI cards quietly get worse.
Credibility
Your health bar now. Every delegation spends a little; every save rebuilds it. At zero, the org stops listening.
Burnout
Yours, not theirs. Push the team through one more quarter like that and it's your hand that stops working.
AI Literacy
Tracked per report, not for you. Raise it in 1:1s and their delegated work lands harder. Ignore it and the tools use them.
Org Standing
How the floors above rate your team. Claude can draft the update; the standing only moves if the work is real.
Owed Favors
The ledger nobody writes down. Spend them to unblock; collect them by saying yes at exactly the right moment.
Delivery Velocity
How fast the roadmap actually moves. Cut a meeting, gain some. Schedule a meeting about velocity, lose some.
Roadmap Credibility
Your health bar. Every slip bleeds it, and at zero the run is over - there is no comeback meeting.
Partner Alignment
Six named partners - Lin, Lukas, Henrik and the rest - each sitting in one of three states: aligned, neutral, or open rivalry. Your plays route through wherever they're standing today.
Engineering Capacity
What Engineering can actually absorb this sprint. Promise past it and the roadmap becomes fiction with dates.
Context Rot
Agent-drafted specs are fast until the agent forgets what the product is. Your AI cards quietly get worse.
Runway
Months of cash left, and it burns a month every sprint. Every other number on this screen is an argument about this one.
Board Credibility
What the Board thinks of your story this quarter. The mandate gets renewed on this meter - or it doesn't.
Vision Capital
Permission to say "trust me" one more time. Keynotes mint it. Missed quarters spend it at a terrible exchange rate.
Visibility
The market has to see the story. Analysts, keynotes, the street - silence reads as drift.
Burnout
Yours. The one number that follows you home from the boardroom.
The org chart · four playable lives

Same building. Four completely different games.

Each character isn't a reskin - it's a different win condition, a different deck, a different way the job breaks you. Start free with the Engineer.

The Engineer at a desk lit by terminal-green code Free base game L3  L7 Distinguished
The Engineer

Write it, or let it ship.

"Some cards are craft. Some cards are 'Let Claude Ship It.' The only strategic question is when to lean on which."

The free base game. Climb from L3 to Distinguished by shipping features and dodging perf theater - deciding, every single turn, whether to write the code yourself or hand it to the agent. The shortcuts work. The Tech Debt and Context Rot they leave behind do not go away.

The tension
Craft × AI-leverage
Win condition
Fill the Promotion meter
Final boss
L7 Founder One-on-One
You manage
Burnout · Tech Debt · Context Rot
Play free L3 + L4 free - full climb via in-app unlock
The Engineering Manager, arms crossed at his desk, a wall screen of quarterly planning grids behind him DLC · free first tier L3 EM  L7 VP of Engineering
The Engineering Manager

You build the people now.

"You don't do the work anymore. You build the people who do - including yourself."

You stopped writing code. Now you manage named reports - each with their own skills and AI literacy - and you delegate instead of attack. Credibility is your health bar: every delegation spends a little, every save rebuilds it, and at zero the org stops listening.

The axes
AI Literacy × Politics
Win condition
Fill the Promotion meter
Final boss
L7 VP Perf Review
Your health bar
Credibility
Try the first tier Premium DLC · L3 EM tier free
The Product Manager mid-pitch, palm open toward a wall of floating sticky notes DLC · free first tier L3 APM  L7 Director of Product
The Product Manager

Align the room. It's never aligned.

"You can't ship code. You can only align the room - and the room is never aligned."

There is no code to hide behind. Your health bar is Roadmap Credibility - every slip bleeds it, and at zero the run is over. You work the room through six named cross-org partners - Lin in Engineering, Lukas in Sales, Henrik the Director - each of them aligned, neutral, or quietly against you. You win by delivering the roadmap. Promotion is just a side effect.

The axes
Stakeholder-Trust × Velocity
Win condition
Roadmap Delivered
Final boss
Big Bet Pitch
You manage
6 cross-org partners · where they stand
Try the first tier Premium DLC · L3 PM tier free
Margaret Holloway, the CEO, composed at the boardroom table before a night skyline DLC · free first year Year 1  Year 5: the Cap-Table Exit
The CEO - Margaret Holloway

The ladder isn't up. It's time.

"You're already at the top. The only direction left is 'still here.'"

Margaret's climb isn't vertical - each tier is one fiscal year. You don't get promoted; you survive the year, the Board renews your mandate, and the clock resets. Five years in, the cap table resolves into one of four graded endings - and "still here" turns out to be the most honest win there is.

The axes
Market-Position × Org-Health
Win condition
Survive the treadmill
Final boss
Cap-Table Exit
Four endings
S·IPO / A·Acquisition / C·Survived / F·Mandate Lost
Take the corner office Premium DLC · first fiscal year free
Ships with a coworker · Cognit-metered AI

The one coworker actually on your side.

Every character climbs with a companion: Bit for the Engineer, Tally for the EM, Cal for the PM, Quorum for the CEO. Ask it anything mid-fight - it reads the run in front of you - and it debriefs the loss afterwards without scheduling a meeting about it.

  • Four brains, one dial. Quick, Smart, Sharp, or Genius Bit: set how hard it thinks. Bigger brains burn more Cognits.
  • Grounded in the actual run. It sees the cards, enemies, and meters in front of you. Not a chatbot with a skin; a coach with the board state.
  • Metered in Cognits. Every reply costs Cognits, the same AI-credit currency your fictional employer rations. A daily trickle keeps casual chat free. The satire is load-bearing.
  • Never required. Ignore it completely and the full game is playable and winnable - you never have to spend a Cognit. When you do use it, replies come through LADDER's own relay to a third-party model, and your chats never feed analytics.

"Yes, the game about surviving AI at work ships with its own AI agent. It takes better standup notes than you do."

Bit, the Engineer's companion: a small retro CRT-monitor robot with a friendly green screen face
Bit online · idle
smart bit
event · the agent opened 9 PRs overnight

three compile. six are "directionally correct." review #4 before it reviews you.

you played · Let Claude Ship It

eight, straight through their block. and one of your cards just picked up tech debt - that's the deal, every time. banking the momentum before prod notices.

boss next · L3 Perf Review, phase 1

performance summary first, tough questions after. lead with the migration, bury the incident. visibility 4, burnout 6. pace yourself.

scripted preview · the real Bit is cloud-smart and Cognit-metered
The shape of a run

A quarter of your life, one meeting at a time.

Built portrait, one-handed, for the commute - not the desk. Each run nests like the calendar it's drawn from.

Encounter

one meeting

One combat, event, rest, or shop - a single meeting on the calendar map.

Sprint

one quarter

Five to thirteen encounters across a calendar, with forks: ship-heavy or politics-heavy?

Run

one fiscal year

Four quarters as the Engineer, two as everyone else - then the boss. Finish on a coffee break; pick it up on the train home.

The Boss

your reckoning

A Perf Review, the Quarterly Roadmap Review, or the Cap-Table Exit. Win and you're promoted. Lose and the tier starts over.

Between runs

The job doesn't stop when the run does.

Close the app mid-quarter and the company keeps its books. Side goals on a clock, a career record, a filing cabinet of everything you've survived - and four careers running in parallel.

OKRs

daily & weekly

Side goals that reset on a clock, and lifetime milestone chains that never do. Yes, your side goals are called OKRs. No, we're not sorry.

Career

your whole record

Runs finished, best rank reached, promotions earned, and a win rate per character. The quarters that went badly stay on the record too.

Company Wiki

everything you've seen

Cards, enemies, relics and the full cast, filling in as you meet them. The org chart you build by surviving it.

Four saves at once

one per character

Every character keeps its own run in progress, saved between meetings. Put the CEO down mid-crisis, play an Engineer quarter, come back to it.

Theme is the mechanic

Tech Debt taxes your shortcuts; Context Rot rots your AI cards. The joke lives in the rules, not the flavor text.

Four lives, one company

Engineer, Manager, PM, CEO - same fiscal year, same building. An enemy in one game is the player in another.

AI-Leveraged cards

Vibe Code, Prompt Engineer, and the infamous "Let Claude Ship It" - fast, cheap, and each of those three hands you Tech Debt. Spawn Claude Agent goes further: it summons a junior that misfires half the time.

No forced tutorial.

A few first-run hints point at the meter and the first event, then get out of the way. Don't want them? One switch in Settings and you learn the game the way you learned your job: on the Monday.

Runs you can finish

Portrait, one-handed, pick-up-and-put-down. Designed for the moments between meetings, not in spite of them.

No account. No login.

Nothing to sign up for, and your runs are stored on your device. The game does talk to the network: for updates, for optional analytics you can switch off, for your Cognit balance and purchases, for claiming an OKR reward, for opt-in push notifications, and for the companion. Playing a run needs none of it.

A different you, every run

Every run rolls an archetype - Grinder, Politician, Orchestrator, Showman and more - and it decides the cards dealt on top of your core deck and the relic you open holding. Eight per character; the CEO gets five, because there are only five kinds of chief executive.

Sound made for this building

An original office loop under the work, a second ambient bed under the conversations, and effects made for this game and no other. Haptics on the moments that land, off in one tap.

Built to be readable

Reduced motion, half-speed animations, larger text on top of your OS setting, and statuses that always carry an icon and not just a color. Screen-reader labels across the app. Settings, not afterthoughts.

From inside the building

A thousand illustrations, one flat-vector look.

The model · honest by design

Free to start. Actually free.

No ads, no timers on your runs, no gacha. The free game is a real game - not a trial dressed up as one.

The base game

The Engineer

Free to play.

  • L3 + L4 free, forever - both tiers complete, with their own bosses, draft pools and winnable runs.
  • One in-app unlock extends the climb to L7 Distinguished.
  • The unlock extends the game - it never gates the fun.
Premium add-ons

The rest of the org

Each a full, different game.

  • Engineering Manager, Product Manager and CEO each ship with a free first tier to try; the CEO is still the premium top rung to own.
  • Buy any character on its own, any time.
  • Or grab the Org Chart bundle for all four at a discount.
The companion

Cognits

Only for Bit. Never for power.

  • A daily grant lands free, every day, forever. Most people never need more.
  • Optional top-ups if you want more, or Cognit+ - an auto-renewing monthly subscription you can cancel any time in your store account. Prices vary by country; your store shows them before you buy.
  • Cognits buy conversation and gossip. They buy no cards, relics, stats or unlocks.
No ads No timers on your runs No gacha No loot boxes No pay-to-win
Objections, handled

Questions you're allowed to ask in this meeting.

Do I need to know how to code?

No. If you've sat in a standup, sighed at a roadmap, or watched a deadline slide, you already speak the language. The jokes land a little harder if you ship code for a living - but nothing in the game requires it.

Is the free game just a demo?

No. The Engineer's first two levels are a complete, winnable roguelike - their own bosses, their own draft pools, real runs. The in-app unlock extends the climb to L7; it doesn't paywall the part that's fun. Across the four characters the game ships over 600 cards, over 380 enemies, over 230 events and over 170 relics.

What makes it different from other deckbuilders?

You don't kill the boss - you fill a meter. Enemies resolve the way work actually resolves: scope creep stops once you've shipped enough, the skip-level loses interest. And each of the four characters is a structurally different game, not a reskin - different win condition, different deck, different way the job breaks you.

Does it need an internet connection?

The game plays offline - your runs and progress live on your device, and there's no account or login. It does reach the network for app updates, optional analytics you can turn off, purchases and your Cognit balance, claiming an OKR reward, opt-in push notifications, and the AI companion. None of that is required to play a run.

Is the AI companion required?

No. The full game is playable and winnable if you never open it, and you never have to spend a Cognit. When you do use it, it coaches - reads the board, answers the question, debriefs the loss - and every reply is metered in Cognits, with a daily grant that keeps casual use free. Your chats never feed analytics, and it never plays for you.

Is this making fun of me?

It's making fun of the system, not you. Hype cycles, perf theater, metric cults - those are the targets. The people, and the AI furniture they work beside, are treated with affection. The game laughs with you, not at you.

How long is a run?

A full run is one fiscal year: four quarters as the Engineer, two as everyone else, then the boss. You can play a single encounter on a coffee break and resume the run later - it's built for portrait, one-handed play. Want something that finishes in one sitting? Try the daily challenge - one scored run a day, same mutator for everyone on your character.

Out now on iOS and Android

The mandate
is yours.

LADDER is live on the App Store and Google Play. Pick your preferred corporate device ecosystem.

Free to play · No ads · No account required